Uses of Class
edu.princeton.repeatedgames.rgsolve.polygon.GameExtremePoint.CONSTRAINT

Packages that use GameExtremePoint.CONSTRAINT
edu.princeton.repeatedgames.rgsolve.polygon Contains classes and methods used for storing and manipulating the polygons that define payoff sets - Includes a convex hull routine, and the class GameExtremePoint, which defines an equilibrium extreme point of V* and how it is generated. 
 

Uses of GameExtremePoint.CONSTRAINT in edu.princeton.repeatedgames.rgsolve.polygon
 

Fields in edu.princeton.repeatedgames.rgsolve.polygon declared as GameExtremePoint.CONSTRAINT
 GameExtremePoint.CONSTRAINT GameExtremePoint.continConstraint
          Identity of binding I.C.
 GameExtremePoint.CONSTRAINT GameExtremePoint.stageConstraint
          Identity of binding I.C.
 

Methods in edu.princeton.repeatedgames.rgsolve.polygon that return GameExtremePoint.CONSTRAINT
static GameExtremePoint.CONSTRAINT GameExtremePoint.CONSTRAINT.valueOf(java.lang.String name)
          Returns the enum constant of this type with the specified name.
static GameExtremePoint.CONSTRAINT[] GameExtremePoint.CONSTRAINT.values()
          Returns an array containing the constants of this enum type, in the order they are declared.
 

Constructors in edu.princeton.repeatedgames.rgsolve.polygon with parameters of type GameExtremePoint.CONSTRAINT
GameExtremePoint(double x, double y, int a1, int a2, int continIndex1, int continIndex2, double weight1, GameExtremePoint.CONSTRAINT stageConstraint, GameExtremePoint.CONSTRAINT continConstraint)
          Full constructor of a GameExtremePoint detailing a vertex of V* and how it is generated.